Dub a scene after you set the timing.

Dub Packs build on Voice Pack-style prompts, but Dub Mode needs a video and metadata that tells the game when each sample belongs in that video. Treat it as an advanced format, not a Voice Pack with one extra file.

  1. 01

    Start with a short OGV scene

    The official Dub workflow requires OGV because of the video support available to the game. Convert and play one small scene before preparing many lines.

  2. 02

    Create the samples players will record

    Use a small set of clearly distinct lines so you can recognise a timing error immediately during testing.

  3. 03

    Add timing metadata for every sample

    Record the timing information that tells the game where the sample belongs in the video. Validate each entry against the scene, not against memory.

  4. 04

    Run the full reveal

    Test the Dub flow through to the saved combined playback. Check both individual retakes and the final sequence.

Do not carry Voice Pack filename assumptions into Dub metadata. OGV and per-sample timing are required parts of the Dub workflow.

Ready to test

  • The scene is an OGV video.
  • Every sample has its own timing metadata.
  • A short scene was tested before adding more lines.
  • The final Dub playback matches the intended timing.
Use the Pack install and rollback checklist

Quick answers

Dub Pack FAQ

Most Dub Pack failures come from treating video timing or the video format as optional.

Next step

Keep the first Dub Pack small and testable.

Validate one short scene, its OGV file, and each timing entry before adding a larger set of lines.