Dub Mode turns a Pack into a scene you voice over. Record each sample with as many retakes as you need, then listen when the game plays your work back over the video at the end.
Use the No Gameplay Demo or a simple normal round to verify microphone detection, recording, and playback before opening a Dub Pack.
Live monitoring by itself does not prove that a saved take will play back.
Dub Packs can also behave like normal Voice Packs, but Dub Mode needs their video and timing data. In 0.5.1, usable Voice Packs show a Dub indicator in selection.
Use the standard clip-by-clip flow when you want to focus on each line. Freestyle Dub is a faster, looser option where the video continues live.
Dub Mode lets you retry each sample. Focus on a clear take rather than trying to imitate the source perfectly.
The final reveal plays the recorded audio over the Pack video after all samples are complete. Keep the Pack available if you plan to revisit the replay.
Ready for a first round
Searches sometimes call any new scene a dub mod. In Choicer Voicer, Dub Mode and Dub Packs are documented game features: a Dub Pack is a Voice Pack subtype with OGV video and timing metadata. It does not require changing the game executable.
Players record either clip by clip or through Freestyle Dub, then hear the recorded work over the scene at playback.
Normal playable clips are not enough for Dub Mode. The Pack needs its OGV video and per-sample timing metadata.
A replay reconstructs the performance from recorded audio and Pack metadata rather than saving a rendered video file.
Quick answers
Gameplay guidance for players. Pack-authoring rules live in the creator documentation.
Next step
A Dub Pack needs OGV video and per-sample timing metadata in addition to playable audio clips.