Set up a Voice Pack players can find.

A Voice Pack begins as one folder inside the game's packs_voice directory. Keep the first pack small so you can confirm the game sees it before adding more clips or subfolders.

  1. 01

    Open the game's Voice Pack location

    Create your new folder inside packs_voice. Do not place it beside the executable or inside another Pack type.

    Use one new folder for one theme so removing it later is reversible.

  2. 02

    Name the pack for the player

    Choose a short theme name that makes sense in the pack selector. Avoid temporary names such as test or final-final.

    The folder label becomes the player-facing pack name.

  3. 03

    Add one known-good clip

    Place one tested WAV, MP3, or OGG clip directly in the new folder before adding subfolders or optional media.

    A single clip makes loading failures easier to isolate.

  4. 04

    Add credit and context

    Use _author.txt for the maker name and _subtitle.txt for a short theme or usage note when you plan to share the Pack.

Do not replace original game files. A Voice Pack should remain a removable folder under packs_voice.

Ready to test

  • The folder sits inside packs_voice.
  • The pack name is meaningful in the selector.
  • One audio clip loads before optional files are added.
  • Credit and theme notes are present when sharing.
Continue with audio format and filename rules

Quick answers

Folder setup FAQ

Start with the simplest layout, then add optional files only after the game loads the clips.

Next step

Next, add clips the game can read.

Check supported audio formats and clip-length limits before filling the folder with media.