Use clean clips that survive a real round.

Voice Packs support WAV, MP3, and OGG clips. Keep clips at 60 seconds or less, make speech easy to hear, and do not rely on the pack list alone to prove a file will play.

  1. 01

    Export a normal WAV, MP3, or OGG file

    Use one of the three formats listed by the official guide. Avoid compressed WAV exports.

    Do not assume a file is valid just because your operating system plays it.

  2. 02

    Keep the clip within 60 seconds

    Trim the prompt before copying it into the Pack. Longer clips are not valid for the gameplay batch even if they appear in a list.

  3. 03

    Use a unique base filename

    Do not keep hello.wav, hello.mp3, and hello.ogg together unless you deliberately want the documented format priority to decide which file wins.

  4. 04

    Run a real round

    Confirm the clip appears, plays at a usable level, and is understandable when players hear it only once.

A quiet or malformed file can look present in the selector and still fail the actual game flow. Test playback before adding twenty more clips.

Ready to test

  • The clip is WAV, MP3, or OGG.
  • It is 60 seconds or shorter.
  • No duplicate audio base filename competes with it.
  • It was heard successfully in a real round.
Add matching subtitles and images

Quick answers

Audio FAQ

Format support is not the same as a guarantee that every clip is useful in a round.

Next step

Give players context for each clip.

Add matching text and image files when a prompt needs a caption or visual cue.