This guide is for a microphone that does not appear, shows no usable input, or freezes the game while you select or change an input device. It is different from a recording that saves silently or a recording that cannot be heard on playback.

The developer's Aug 3, 2026 Q&A says the unresolved recording issue may often involve surround or multichannel setups and describes unsuccessful engine-level experiments. It does not prove that a selected microphone, a freeze, or a crash on this machine has one confirmed cause.
Document the game version and device action, restart after a selector freeze, then reproduce the result with one direct microphone in the Demo before adding routing changes.
Use the developer's dated wording when you report the symptom; do not promise that a surround, driver, or virtual-device change will fix every setup.
Before changing settings, write down the game version, operating system, selected microphone, and whether the freeze happens while opening, selecting, or changing the input list. This keeps a later report reproducible.
Check that the intended device is connected, enabled, and responds outside the game before changing any Pack folder or game file.
Select the intended microphone in the game options. If the selector freezes, stop switching devices, close the game, and restart before treating the next result as a clean test.
Use the Demo to check whether the game detects the same input without Pack changes, calls, streaming capture, or extra audio routing.
Temporarily avoid virtual devices, surround processing, Discord/OBS capture, USB adapters, and multiple microphones. Record what you disconnect so it can be restored later.
If the mic becomes visible but a saved take is empty, use the recording-silence guide. If a take exists but cannot be heard, use the playback-silence guide.
Ready for a first round
Quick answers
Use this page only while the game cannot detect an intended microphone.
Next step
A microphone appearing in the game is only the first checkpoint. Use the symptom that matches the saved recording rather than stacking new changes on top of the input test.